Welcome to Stickerlands

My girlfriend loves stickers. I love resource management games (and ofc my girlfriend). So I decided to make a game we could play together, and Stickerlands was born.

Stickerlands is a cozy resource management game where your world is built entirely from stickers. Open booster packs, collect stickers of different rarities, and place them on your islands to bring them to life. 

🃏 Collect
Open booster packs and discover stickers of different rarities — from common finds to rare, special pieces. Fill your album and unlock new possibilities with every pack.

🏝️ Build
Place stickers on your islands to bring them to life. Turn empty spaces into forests, mines, and production chains. Assign villagers and let your world grow even when you pause to think about your next move.

⚒️ Craft
Gather resources and turn them into something more. Build workshops, unlock recipes, and create more complex materials as your island evolves.

🧭 Explore
Expand your archipelago one island at a time. Each new area brings fresh resources, new mechanics, and its own themed sticker packs to discover.

This is an early concept demo! Right now, the goal is simple — see if this idea clicks with people the same way it clicked with me.

Developer notes:
Hey there, guys! I'm Pawel 'GrabaGra' Grabowski,  and I'm a game designer with 2 years of experience at an AA studio. For a while now, I've been exploring Godot as my side quest, and it felt natural to finally start my own project. Right now, I'm working solo, with support from friends who help with various aspects of the project. This release is primarily a concept demo — I want to know if this idea resonates with people before going further.

Your feedback matters — it will shape whether and how this game moves forward.
If you enjoy it, please leave a comment and/or rating. It means more than you know! <3

A note on art: Some visuals in this demo are AI-generated placeholders used for testing purposes. All artwork will be replaced with the original pieces created by human artists as the project develops.

Assets used in this game (if I forget about some, I will fill them in later):
https://emanuelledev.itch.io/farm-rpg
https://danieldiggle.itch.io/sunnyside
https://crusenho.itch.io/complete-ui-book-styles-pack
https://humblepixel.itch.io/pocket-inventory-series-10-monitor

Published 1 day ago
StatusPrototype
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorgrabagra
GenreStrategy
Made withGodot
Tags2D, Cozy, Indie, Management, Pixel Art
Average sessionA few minutes
LanguagesEnglish
AI DisclosureAI Assisted, Code, Graphics

Comments

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(+1)

Some happy gameplay, some anticipatory critique ;)

(+1)

Wow, thank you so much for this! 😄
I honestly didn’t expect to see a full gameplay video at this stage of development. That’s awesome!

I’ll definitely watch the whole thing today and go through your feedback properly. Really appreciate you taking the time to record and share it <3

(+1)

Ok, I watched it and again - thank you so much for playing! Watching someone actually play your game for the first time is an incredible feeling, even if the game still has a long way to go. It's one thing to build something, and it's another to see someone genuinely experience it.

Your video really highlights the areas that need more attention, and I’m also happy to say that a lot of the things you mentioned are already in progress. 

I definitely need to improve the tutorial and make the core mechanics much clearer, especially things like opening packs or understanding how systems unlock.

Regarding sticker rarity, that’s not implemented yet, so the “Nothing Rare” part is totally valid for now 😄 

About the rock being grey - the idea was to introduce a basic biome distinction for stickers. You can also see a small hint at the bottom of each card showing where it can be placed (if there’s no restriction, it can be placed anywhere).

Moving stickers is something I’ve been discussing a lot. The original idea was that stickers themselves are permanent, while buildings could be moved or destroyed. But you’re absolutely right that players need more freedom to decorate their world, so I’ll definitely explore better solutions here.

Storage and villagers are already in the works. I’ve been testing pathfinding and slowly introducing these systems, so they should start coming together soon. 

You also shared a lot of really great ideas that I’ll definitely explore and experiment with. I’m truly grateful for the time and effort you put into this. It’s hard to describe how helpful this is, and I’ll do my best to live up to it 🙌 

One quick question from my side as well 😄 I noticed you were mostly collecting resources by holding LMB, but dropping them one by one. Was that because it wasn’t clear that you can drop them in a similar way, or was it just more comfortable for you like that?

I think mostly while I was putting stuff down I was either vaguely counting it to fill up a crafting or building thing with the required amount, or I was watching to see that the materials were going where I put it and how they were spreading out. I never really thought of the idea of putting them down in a quick flood, that doesn't feel... controlled or tidy, I suppose.